Devlog 02: Brazier for the Sky


Video: https://youtu.be/mBUuOdvJQY8

Here is a glimpse of my game in its early stages. You can see in the video some basic movement and jump mechanics. The platforms are randomly generated and the colour of the blocks too.

In trying to work out how to change the colour, I accidentally came across a way to make them appear as though they are being heated by the fire. I used this to create instances where the block can be deleted allowing access to higher areas. This allowed the player to think more critically in their gameplay as there is no preset path to climbing higher.  This also allowed me to limit the jumping to only two blocks as I knew there were enough opportunities for the player can climb. Therefore the blocks could be clustered together more. 

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